• Console quality game rendering on mobile
    In the last six years we have seen huge improvements in the performance of mobile system-on-a-chip designs, with gains spanning the CPU (x100), the GPU (x300), and the DDR memory system (20x). These improvements...
  • Console quality game rendering on mobile
    In the last six years we have seen huge improvements in the performance of mobile system-on-a-chip designs, with gains spanning the CPU (x100), the GPU (x300), and the DDR memory system (20x). These improvements...
  • Partnering with Tencent Games on the Next-Gen Mobile Renderer
    With the rapid growth in the computing power of smartphones, today's mobile games are becoming more comparable to traditional AAA gaming titles on PCs and consoles. However, game developers need the software...
  • Partnering with Tencent Games on the Next-Gen Mobile Renderer
    With the rapid growth in the computing power of smartphones, today's mobile games are becoming more comparable to traditional AAA gaming titles on PCs and consoles. However, game developers need the software...
  • Eye Tracking and Foveated Rendering: Important for VR, of Huge Benefit to Mobile VR
    Earlier this year Arm collaborated with my company SensoMotoric Instruments to enable foveated rendering on a mobile virtual reality (VR) platform. The device was demoed at GDC'17 in California, a joint...