• Benchmarking floating-point precision in mobile GPUs - Part II
    This is the second in a series of blogs about floating-point quality in GPUs. In part I , I claimed that a lot of programmers don't really understand floating-point numbers, and argued that if you're...
  • Benchmarking floating-point precision in mobile GPUs - Part II
    This is the second in a series of blogs about floating-point quality in GPUs. In part I , I claimed that a lot of programmers don't really understand floating-point numbers, and argued that if you're...
  • Benchmarking floating-point precision in mobile GPUs
    Chinese Version 中文版: 基准测试移动 GPU 中的浮点精度 When we talk about GPU performance we usually talk about speed . In previous blogs we've talked about how many pixels per second you can put on the screen, how...
  • Benchmarking floating-point precision in mobile GPUs
    Chinese Version 中文版: 基准测试移动 GPU 中的浮点精度 When we talk about GPU performance we usually talk about speed . In previous blogs we've talked about how many pixels per second you can put on the screen, how...
  • Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by means of OpenCL - Part 2
    Back to Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by means of OpenCL - Part 1 Read Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by means of OpenCL...