• Another Milestone for ASTC Texture Compression
    Time sure flies when you’re having fun! It’s been more than two years since SIGGRAPH Asia 2011 in Hong Kong, where I had the pleasure of unveiling our Adaptive Scalable Texture Compression (ASTC) technology...
  • Another Milestone for ASTC Texture Compression
    Time sure flies when you’re having fun! It’s been more than two years since SIGGRAPH Asia 2011 in Hong Kong, where I had the pleasure of unveiling our Adaptive Scalable Texture Compression (ASTC) technology...
  • High quality RGBM texture compression with ASTC
    The engineering team at Unity recently asked us to help them investigate a developer bug report. The problem they encountered was poor image quality when using ASTC to compress RGBM-encoded light maps...
  • High quality RGBM texture compression with ASTC
    The engineering team at Unity recently asked us to help them investigate a developer bug report. The problem they encountered was poor image quality when using ASTC to compress RGBM-encoded light maps...
  • ARM Unveils Details of ASTC Texture Compression at HPG Conference - Part 2
    In part one of this two-part post, I wrote about the first part of Tom Olson's paper from High Performance Graphics 2012 . We saw how Bounded Integer Sequence Encoding allows ASTC  to have a finely graded...