• Developer Guide: Arm Mali GPU Best Practices
    The Arm Mali application developer best practices guide targets an expert developer audience, familiar with Vulkan and OpenGL ES API programming. The guide represents the graphics system as a pipeline...
  • Developer Guide: Arm Mali GPU Best Practices
    The Arm Mali application developer best practices guide targets an expert developer audience, familiar with Vulkan and OpenGL ES API programming. The guide represents the graphics system as a pipeline...
  • What's new in Mali Graphics Debugger 2.1 and OpenGL ES Emulator 2.1
    Every year at GDC, we like to present some important updates regarding the development tools for game developers that target devices with ARM® Mali GPUs. In 2013, we previewed Mali Graphics Debugger...
  • What's new in Mali Graphics Debugger 2.1 and OpenGL ES Emulator 2.1
    Every year at GDC, we like to present some important updates regarding the development tools for game developers that target devices with ARM® Mali GPUs. In 2013, we previewed Mali Graphics Debugger...
  • Vulkan Best Practices - Memory limits with Vulkan on Mali GPUs
    This article covers situations in which a Vulkan application might trigger an out of memory (OOM) condition on Mali GPUs. It results in a DEVICE_LOST error, even if the API usage is correct. The OOM condition...