• Performance analysis with Arm Mobile Studio
    In this blog series, we have been covering Arm's free Mali GPU training series for mobile graphics developers. Today, we present module 3, which introduces Arm Mobile Studio , our free-to-use performance...
  • When Parallelism Gets Tricky: Accelerating Floyd-Steinberg on the Mali GPU
    Embarrassingly Parallel In the world of parallel computing when an algorithm can be easily split into multiple parallel jobs, where the output of each of the jobs doesn’t depend on the output of any other...
  • When Parallelism Gets Tricky: Accelerating Floyd-Steinberg on the Mali GPU
    Embarrassingly Parallel In the world of parallel computing when an algorithm can be easily split into multiple parallel jobs, where the output of each of the jobs doesn’t depend on the output of any other...
  • Mali GPU Tools: A Case Study, Part 2 — Frame Analysis with Mali Graphics Debugger
    In the first part of this series we used ARM ® DS-5 Streamline to profile the Epic Citadel demo in order to understand the workload on CPU and GPU, and the bandwidth usage. In this article we are going...
  • Mali GPU Tools: A Case Study, Part 2 — Frame Analysis with Mali Graphics Debugger
    In the first part of this series we used ARM ® DS-5 Streamline to profile the Epic Citadel demo in order to understand the workload on CPU and GPU, and the bandwidth usage. In this article we are going...