• Mali texture allocation transformation from OpenGL to GPU internal format
    Are there any transformation/conversation if I allocate texture from OpenGL application user space to some GPU internal format? And is it possible to disable this transformation? 16 or 24 or 32bit texture...
  • OpenGl
    Does Mali have  support for Opengl ? (libGL.so*)? if it does how do I compile or have it ?
  • Pixel format support for EGLImage/GraphicBuffer?
    I am using EGLImage in combination with Android GraphicBuffers to remove the need to copy to/from GPU memory. The problem is it seems only one format is supported (RGBA8888). I would like to confirm this...
  • Of Philosophy and When is a Pixel Not a Pixel?
    It's been a busy few months here at ARM in the run up to the launch of the ARM® Maliā„¢-T604 Graphics Processor (GPU) at ARM Techcon . In the post-launch lull (i.e. returning to a slightly more normal level...
  • Tips & Tricks: OpenGL vs. OpenGL ES
    Note: This was originally posted on 15th October 2009 at http://forums.arm.com As we come up with various tips and hints that might help application developers working on Mali GPUs we will be posting...