• Multicore or Multi-pipe GPUs: Easy steps to becoming multi-frag-gasmic
    The ARM Mali-400 MP was the world's first embedded multicore graphics processor (GPU) when it was launched , back in 2008, and Mali-T604 continues that trend. Since then, there have been a number of new...
  • Benchmarking floating point precision in mobile GPUs - Part III
    Chinese version 中文版: 基准测试移动 GPU 中的浮点精度 - 第 3 部分 This blog was originally published on 29th August 2013 on blogs.arm.com Welcome to Part III of my blog series on GPU floating-point quality! This series...
  • ASTC encoder options for single channel (luminance) textures
    Hi, what would be the best/correct way to encode a single-channel luminance texture with the astc-encoder ? Since encoding time is important I would like to give this "hint" to the encoder instead of...
  • glFinish as Frame Delimiter / Single-Buffered Rendering
    Hi, I've tried doing some single-buffered benchmarking to avoid VSYNC issues. render frame glFinsih() eglSwapBuffers() So instead of 1)-3), I only want to perform 1) and 2). Unfortunately...
  • The 2018 World Cup in VR: A useful first step towards widespread take-up by 2022?
    The announcement by the BBC that it will be showing the 2018 football World Cup in virtual reality (VR) has understandably got people excited. Unfortunately, football fans will not be able to watch the...