• Support buffer_storage & dual source blending?
    Do you have any plans on supporting these two extensions? also, on the extension list for the r8p0 driver, you wrote that there was support for GL_EXT_geometry_shader_point_size, but this particular...
  • Running openCV 3 with transparent API on Mali GPUs
    OpenCV 3 RC1 has been released. It has transparent api to run on CPU or GPU. to make openCV transparent, it uses OpenCL kernels. To run OpenCV on GPU, the GPU should have openCL 1.2 support. My questions...
  • [Vulkan] Dual source blending
    I wonder if you're planning to implement dualSrcBlend to a Vulkan driver later at some point (currently not supported), perhaps we could raise it if it's yet not planned? Our Vulkan renderer will use...
  • How efficient is fragment discarding for large amounts of triangle overlap?
    I have a question regarding the efficiency of discarding fragments for scenes that are excellently sorted, but have many overlapping triangles. If you have a large number of large triangles (eg. 1000...
  • Shadows with alpha test (discard) not working on Galaxy Note 4 SM-N910U, ARM Mali-T760 MP6
    Is this the right place to report problems with the GPU Driver? I'm an engine developer, just added GLES3 support to my engine and I've noticed that on Android Galaxy Note 4 SM-N910U, ARM Mali-T760...