• Can a Mali-G71 use a SSBO in a vertex shader ?
    I've been able to set up a SSBO (storage shader buffer object) and use it in both a compute and fragment shaders. Moreover, I would like to use it directly in a vertex shader : layout(std140, binding...
  • fragment shader counters are zero
    Hi. I trying to get total cycle count for fragment shaders by toggling fragment count feature button https://developer.arm.com/docs/dui0986/a/getting-started-with-mgd/using-the-mali-graphics-debugger...
  • [GLSL] [G71] Fragment shader bug on Mali G71
    Hi there, We are currently experiencing an issue with most of our shaders on the Samsung S8. We have tested these shaders on a number of desktop and mobile devices and have yet to see any other device...
  • varying vs computation performance in fragment shader
    I want to know the cost of varying or the cost of calculation, which is greater? Take the following example as an example: A*(1-factor), the factor is calculated in the vertex shader, and the factor...
  • SSBO Mali GPU - Opengl ES
    We are trying to figure out using SSBO for Tensorflow Lite on Android Devices. The behavior is different between Adreno GPUs and Mali GPUs even for the same bit of compute shader code. Even among MALI...