• Texture instruction count limitation on Mali T-XXXX GPUs?
    Hi, I've been having a weird issue with some shaders. The shader program failed at linking time but no GL errors in the log. After a lot of testing it seems like I am hitting an undocumented issue related...
  • Register spilling for different threads count
    Hi. According to Arm Mali GPU Datasheet 2020.pdf document there are several modes for maximum thread count, for Mali G76 it is 2 such modes, 768 threads for 0-32 work registers, and 384 for 33-64 work...
  • Question about fragment count statistic in graphics analyzer
    1.We want to know whether the number of Vertices and Fragments counted here is the number after culling (HiZ, geometry culling, earlyz, fpk...)? 2.We found that the total cost of each shader = Cycles...
  • Map/Unmap operations with Zero copy buffer.
    When we create physical zero copy buffers using cl_arm_import_memory, do we really need to perform map/unmap operations everytime we make changes to the buffer from the CPU side. Since, both GPU and CPU...
  • Query on FPK Occluder
    Hi. Wanted to know if we can disable FPK feature in some way? Is it possible if we disable depth information from our applications? Basically I wanted to draw everything that the application sends...