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    Hi, It's slightly unclear to me what the L/S cycles reported refer to. Since malioc is not taking into account memory-latency, etc.. are those cycles just related with the number of instructions issued...
  • Mali Offline Compiler Vulkan External glslangValidator.exe
    Hi, I find the problem that I have to compiler Vulkan with Mali Offline Compiler at where malisc.exe is installed, otherwise will prompt "ERROR: external\glslangValidator.exe does not exist." I...
  • SPIRV-Cross, working with SPIR-V in your app
    If you have been following Vulkan lately, you will have heard about SPIR-V , the new shading language format used in Vulkan. We decided early on to standardize our internal engine on SPIR-V, as we needed...
  • Accelerate your shaders with Mali Offline Compiler 7.0
    Shader programs for OpenGL ES and Vulkan are one of the most important inputs an application provides to render a scene because they define the processing operations executed by the GPU shader core hardware...
  • Mali Graphics Debugger unable to compile shaders
    I'm having issues analyzing shader cycle count of an OpenGLES 2.0 application using the linux version of Mali Graphics Debugger 5.1.0.8a0102de (the target is running a Mali400-MP2 GPU on linux). Cycle...