ARM Development Tools at GDC 2014

I had a busy week at the Game Developers Conference in San Francisco.

This year at our GDC booth, we were demoing the Streamline feature of DS-5, and how is can be used in conjunction with Mali Graphics Debugger to locate and analyse hot spots, and ultimately improve your application. My colleague lorenzodalcol and I gave a talk on some of the techniques you can use with these tools. A brief overview is available below:

In our booth lecture theater, I gave a short overview of how to use Streamline for power analysis with any of the energy metering solutions that it supports. If you were unable to attend, you can replay it again below:

Note that all our booth lectures, as well as a variety of other videos from the event, are available at ARM's YouTube page.