Welcome to the next installment of my VR blog series. In previous VR blogs we’ve considered the importance of clear focus to a VR experience, as well as the essential requirement to keep ‘motions to photons’ latency below 20ms in order…
Earlier this year Arm collaborated with my company SensoMotoric Instruments to enable foveated rendering on a mobile virtual reality (VR) platform. The device was demoed at GDC'17 in California, a joint-showcase that proved to be a great success.