We are excited to expand our Mali graphics portfolio with the new Arm Mali-G57 GPU, bringing a range of new features and immersive experiences to the mainstream market. Mali-G57 is the first mainstream GPU based on the new Valhall architecture, following…
As you might already know, given that we’ve mentioned it just a few times before, Mali is the number 1 shipping GPU in the world. More than 1 Billion Mali GPUs were shipped by our partners in 2016.
Personally, that number is just a bit…
At Arm it’s always a challenge topping previous year’s premium IP. In 2018, we launched the Arm Mali-G76 GPU which, at the time, boasted our highest ever GPU performance. Already Mali-G76 has seen great success, delivering on the performance…
Having just attended GDC 2019, I finally understand why augmented reality (AR) games are so much fun. I never got into anything that hit the mainstream gaming market like Pokemon Go, but at Google's booth they had a square area that was completely empty…
Vulkan fully supports compute shaders, however, they are quite underutilized on mobile. The reasons might be not having content which can take advantage of it, not having the knowledge of how to use compute, or not knowing how to use compute efficiently…
VR is all about immersion, and the ability to track the user's position in space is a key element of it. However, to date, this has only been available in desktop and console VR, even though modern smartphones already incorporate the essential…
One of the industry trends that’s been grabbing my attention this year is the rise of High Fidelity Mobile Gaming (HFMG). While simple games like Snake inspire some serious nostalgia, and even the most basic puzzle game can kill a worrying number of hours…