This blog is based on a recent article written by Geomerics for the publication Making Games. For more information on any of the techniques outlined in this blog, read more here.
Lighting is the most fundamental element of any game environment. Applied…
For a long time, I've not really been interested in 3D programming.
(Well, I've done some minor OpenGL programming many years ago, but I must admit that I'm more of a dev-tools programmer)
After watching the video Alban linked to in ARM Processor…