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  • Game cost budgeting, Valhall shader profiling, and more with Mobile Studio 2020.2

    We have recently released Arm Mobile Studio 2020.2, the latest version of our performance analysis tool suite for Android applications. This release includes a number of new features, as well as some major quality-of-life improvements to make using the…

  • Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values

    One of my game engine demo (Android) app runs well on devices with Adreno and PowerVR Gpus. However, when I test it on devices with Mali Gpus, I can not get any lighting effect on 3D objects, See the attached device screenshot (left) and RenderDoc snapshot…