2 opaque quads in scene, one overlap another. They are full of screen. l think yellow quad will kill by Early-Z. But the profiler result is opposite.Early-Z kill rate is near 0. I think it would be 50%. The scene run on android device.
I build the apk from Unity Engine. I upload the apk to google drive. https://drive.google.com/file/d/1FrVsKGbYs-epz6Kx_mfvxu0xa1prbxqm/view?usp=drive_link . The apk is 64-bit. I run the apk in Galaxy A53 5G. Its gpu is Mali-G68. I profile it on mac mini, Apple M1 cpu. I use Arm Performance Studio Streamline to profile.