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Does Mali's Astc encoder scan textures from top-to-bottom or from bottom-to-top.

Does Mali's Astc encoder scan textures from top-to-bottom or from bottom-to-top. 

When decoding Astc textures, it appears to be bottom-to-top, but a Microsoft document indicates that it is top-to-bottom.

       Adaptive Scalable Texture Compression (Preliminary)

Thanks,

Doug

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  • For the reference compressor the ASTC coordinate origin is top left (DirectX style texture coordinates).

    For decompression on the GPU, the interpretation of the texture coordinates depend on the API you are using (DirectX 0,0 = top left, OpenGL 0,0 = bottom left).

    HTH,

    Pete

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  • For the reference compressor the ASTC coordinate origin is top left (DirectX style texture coordinates).

    For decompression on the GPU, the interpretation of the texture coordinates depend on the API you are using (DirectX 0,0 = top left, OpenGL 0,0 = bottom left).

    HTH,

    Pete

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