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Mali 400/450 Fragment shader precision and photo gallery application

Hello

Are there any possible way how to properly(without loss of quality) render photo pictures ( as texture in opengl ) on Mali 400/450 if we have only available 16bit precision fragment shader?

If I understand it right

every pixel from my source texture will be computed only with 16bit precision

is it right?

Parents
  • Every channel in the pixel will be computed at 16-bit floating point (e.g. for RGBA data the total data width is 64-bits per pixel). For color data using 16-bit intermediates is more than sufficient, as you'll usually end up storing each channel down to a final 8-bit value (e.g. RGBA8 is 32-bits per pixel, 8-bits per channel).

    HTH,

    Pete

Reply
  • Every channel in the pixel will be computed at 16-bit floating point (e.g. for RGBA data the total data width is 64-bits per pixel). For color data using 16-bit intermediates is more than sufficient, as you'll usually end up storing each channel down to a final 8-bit value (e.g. RGBA8 is 32-bits per pixel, 8-bits per channel).

    HTH,

    Pete

Children
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