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timing renderpass using renderdoc

Hi Forum,

This is in follow up with my previous query about timing drawcall: https://community.arm.com/support-forums/f/graphics-gaming-and-vr-forum/54832/vulkan-app-drawcall-timing/

I experimented with SSAO application, https://github.com/SaschaWillems/Vulkan/tree/master/examples/ssao and trying to understand the timing at renderpass level.

Attached is the timing which shows 4 renderpasses in which the ssao shader is invoked in renderpass 2. The timing of this renderpass 2 looks reasonable.

What I could not understand is why the timing of other render passes is so high. And this seems to be the case for all renderpass with more that 1 drawcall, the timing seems way off.

Could this be a bug in renderdoc or am I missing anything here?

Thank you,

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