I am debugging a basic Unity URP Demo with Graphic Analyzer（188.8.131.526b596）. The shader/fragment metrics show zero fragments on SSAO drawcalls.Is this a bug? (The red box part in the figure 1)
The data is captured on Samsung SM-A730F with GPU Mali-G71.
Another problem with GA fragment data is that the number of fragments that can get data is three times the actual number。
Here is the test case, I try to draw 7 quad on the screen from large to small( like the case in the figure 2 ),
each quad size is listed in figure 3,
the fragments counted by GA is in the figure below, it's 3 times the actual number
Thanks replay, I have emailed the .mgd file to email@example.com, plz check :-)