Hello dear Arm Community,
I had an issue with Performance Advisor on my previous post (community.arm.com/.../177139 and thank you very much for the very quick feedback. I sent the current status however there was no response. I thought that notifications might not be activated for replies so I delete it and this is why I am adding this as a new entry.
I tried using the Mobile Studio 2021.4 version and I believe it solved the "Mali Core Instructions" error. Now I am only getting the error related with the frames like the image below.
After getting this error, I tried to change Unity gradle like in the documentation but could not figured it out. And then searched for a complete tutorial of a Arm-Unity usage but also could not find proper one.
-I followed the development build settings for unity. Il2CPP/ ARM64
-And select the configuration as G72 on Streamline.
Should I do some additional arrangements on unity project or Streamline?
I would be so glad if you would be able to share a link if there is a tutorial that I missed. Again thank you very much for the support.
Thank you for your answer. I am using the lwi_me.py and I arrange my application as Vulkan only with Arm64 option selected on IL2CPP scripting back end.
(we need the layer driver to generate frame boundary information) but is this requiere another line of code? After connected with my device I am writing the line at below in cmd. My goal was capture screenshots into specific folder when fps goes under 20 besides the report. It does not take captures as well.
py lwi_me.py --lwi-mode c --lwi-fps-threshold 20 --lwi-out-dir C:\Users\gamed\Documents\Streamline\Reports
There was some additional process for the devices using older version than Android 11. I passed that section since device is updated to Android 11.
Thanks for the additional detail. Which version of Unity are you using? We'll try to reproduce internally.
Hi Peter, sorry for late response I should have been missed the notification mail. I am currently using Unity version 2021.2.16f1. Thank you very much for your help, I will be checking here more frequently.
Thanks - will check this next week when I'm back in the office.
Sorry for the slow update - just to confirm we're seeing the same problem here and we're investigating. Only seem to impact Vulkan on 2021.x or newer. OpenGL ES is fine.
Thank you very much for the feedback Peter. As I remember I have already tried with OpenGL too but just for being sure I will try to test it with a new build (only OpenGL ES enabled with Unity 2021.2.16f1).I also going to update here.
PS: I am not sure if it helps as a detail but we are using Universal Render Pipeline(URP).
Hey Peter, I just prepared a new build with only OpenGL option enabled. As you said it is fine and working properly so I managed to get a html file from performance advisor. Thank you very much for the tip!