Hi
I am working on Odroid board which has Mali GPU - T628. To understand the architecture better , for my research, I am looking for answers to following questions (Any help will be highly appreciated)
Q. What is size of L1 cache (Does this hold true: "Two 16KB L1 data caches per shader core; one for texture access and one for generic memory access.")
Q. What does configurability of L2 means? ( The size of this is variable and can be configured by the silicon integrator, but is typically between 32 and 64 KB per instantiated shader core.) Who configures it as in is it hardcoded or hardwired fixed?
Thanks a lot. It helped a lot.