Hi
I have a newbie question
What are the main differencies between OpenCl and OpenGl Es ?
In which case do you use the first or the second ?
May you explain me shortly ?
Thanks & regards,
To help lessen confusion, Chris mentioned the Graphics aspect of OpenGL ES, whereas Pete mentioned the fact that OpeGL ES also supports Compute functionality as of version 3.1.
OpenCL is a much more comprehensive Compute API, but does not do Graphics.
In summary, you use OpenGL ES for rendering graphics, and OpenCL to do a lot of Compute workloads, however with GLES 3.1, you can now do some compute workloads within the GLES API, although it is not as extensive.