Hey there,
I just started testing ARM mobile studio and I can't quite figure out how to use it correctly with Unity. I managed to capture app data through a development build and streamline. However, if I want to take a look at the CPU call paths, I just see this:
I did generate symbole files with Unity, but how do I import them? It tells me to use the -g compiler option, but I'm not sure how I would use that in Unity?!
And is it possible to caputre GPU data for non-Mali GPUs?
Thanks for any help!
For older Unity releases make sure you leave "Strip Engine Code" enabled in the Player settings. If you disable that you lose libunity.so from symbols.zip, even for IL2CPP builds, and have to rummage to find it.