Hey there,
I just started testing ARM mobile studio and I can't quite figure out how to use it correctly with Unity. I managed to capture app data through a development build and streamline. However, if I want to take a look at the CPU call paths, I just see this:
I did generate symbole files with Unity, but how do I import them? It tells me to use the -g compiler option, but I'm not sure how I would use that in Unity?!
And is it possible to caputre GPU data for non-Mali GPUs?
Thanks for any help!
Thanks for the repro - we'll take a look. What Unity version is this using?