Hi!I'm trying to get working multisampled FBO on Samsung Galaxy S10+ with Mali-G76 (Android 10).Minimal example from spec fails with GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT (8D56) for me.Tried it with 256x256, 1024x768, 4 samples, GL_MAX_SAMPLES_EXT is 4.I'm building app with gl2.h and gl2ext.h and ndk-r19c.
OpenGL version: OpenGL ES 3.2 v1.r19p0-01rel0.###other-sha0123456789ABCDEF0### Compatibility profileMy desired setup is:- bind texture to COLOR_ATTACHMENT_0 (with glFramebufferTexture2DMultisampleEXT)
- bind d24s8 multisampled renderbuffer to both DEPTH_ATTACHMENT and STENCIL_ATTACHMENT (create with glRenderBufferStorageMultisample, bind with glFramebufferRenderBuffer)
Is there any detail I missed about using this extension?
I'll check it and answer tomorrow.Thank you a lot!