Hello ARM.
I have a question about vertex limitation of Mali devices.
According to document below
https://community.arm.com/developer/tools-software/graphics/b/blog/posts/memory-limits-with-vulkan-on-mali-gpus
I can found there is a solution(temporary workaround?) to avoid DEVICE_LOST issue with LARGE VERTEX COUNT cases.
However, what about OpenGL ES cases?
If we use GLES API, do we need to do same WA? (like call glBindFrameBuffer)
or Mali GLES driver already has a logic internally for this issue?
Thank you in advance.
Cheers!
Thank you so much! :) Have a great day!