Is there a way to pass 16bit float uniforms in OpenGL ES 3.x on ARM Mali GPUs?
In Vulkan, VK_KHR_16bit_storage is doing the trick.
Also, is there an equivalent of VK_KHR_shader_float16_int8 in OpenGL ES ie. is using native 16 bit types in shaders possible?
The main goal of this is to reduce uniform buffer sizes, and reduce conversions between float32 & float16.
Thanks,Milan
Thanks Pete, all clear!