I don't understand this statement:
"This instancing allows the application to cull instances that are, for example, outside the view frustum."
from https://developer.arm.com/documentation/101897/0200/shader-code/uniforms
How is it possible to do CPU view frustum culling with instancing ? Or does it refer to GPU view frustum culling ?
Correct. The idea is that instancing is an improvement over static batching, for which such instance-wise culling would be impossible.
I'll raise a ticket with our docs team to improve the wording; it's not clear.
Pete