I'm seeing 0 GPU activity (every single counter I have in the G-76 template is at 0) during periods of up to 100ms. This capture was done with the lightweight interceptor (if that's relevant) on a Samsung S10e. In this particular occasion the CPU activity is quite low but there are other cases where only the GPU activity is 0.
Do you have any idea on why this might be happening?
Peter Harris said:100ms sounds on the high side, but if you have multiple compiles triggering in a single frame that could explain it. That should show up as CPU load in the render thread. Do you see one CPU thread maxed out during the impacted period?
I'm afraid not Pete. Here's an example: