I am trying to replay GLES 3.0 traces. Following are the order of APIs
glGenTextures(n = 1, textures = &10)
glBindTexture(target = GL_TEXTURE_2D, texture = 10)
glTexStorage2D(target = GL_TEXTURE_2D, levels = 12, internalformat = GL_COMPRESSED_RGB8_ETC2, width = 2048, height = 2048)
glGenBuffers(n = 1, buffer = &74)
glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 74)
glBufferData(target = GL_PIXEL_UNPACK_BUFFER, size = 2796216, data = blob(2796216), usage = GL_STATIC_DRAW)
glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 2048, height = 2048, format = GL_COMPRESSED_RGB8_ETC2, imageSize = 2097152, data = NULL)
All APIs except glCompressedTexSubImage2D works fine.Please confirm if ARM GLES 3.0 emulator supports GL_COMPRESSED_RGB8_ETC2 format and this API.
Hi Sunil,
We still plan to release patch soon, Some additional patches are planned to be included into 1.4.1. release.
Close to end of this month is more likely.
Cheers
Adam