Hi there!
I somehow managed to break the emulator, like it seems, since every shader I try to compile fails with this:
0(2) : error C0118: macros prefixed with 'GL_' are reserved
This happens with the samples provided by the SDK as well, and all my shaders run fine on my friends computer.
Since this does happen with the samples as well, you can be sure, that the problem isn't a makro prefixed with "GL_", because there isn't such a makro in the Cube-Sample, and neither in my code.
I'm on a NVidia GTX570, by the way.
Has anyone ever experienced something like this? Any help would be appreciated, I can't continue my project otherwise...
Hi degenerated,
The workaround is - as Chris has already suggested - to use older NVIDIA Graphics Driver.
In my environment (NVIDIA NVS 300, Windows 7 64bit) the most recent driver that still works with OpenGL ES 3.0 Emulator v1.3.1 is 332.76.
Hope that helps,
Jacek