GLuint texHandle;GLuint fboHandle;GLenum format = GL_RGB;glGenTextures(1, &texHandle);glBindTexture(GL_TEXTURE_2D, texHandle);glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);glGenFramebuffers(1, &fboHandle));glBindFramebuffer(GL_FRAMEBUFFER, fboHandle));glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texHandle, 0);GLenum res = glCheckFramebufferStatus(GL_FRAMEBUFFER);