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Shader Development Studio Problem
Mykhailo Kromarenko
over 11 years ago
Note: This was originally posted on 12th May 2011 at
http://forums.arm.com
Hello,
Recently I decided to try out Mali Developer Tools, which look very promising.
Unfortunately I have a problem with Shader Development Studio.
When trying to make SimpleTest Project (from the User Guide) while rendering the shader effect
the Shader Preview shows a triangle instead of a square shown in the Guide.
In general, it is not surprising, since the option VERTICES in Shader Attributes View has by default three
vertices:
-1.0 -1.0,0.0,1.0,
1.0 -1.0,0.0,1.0,
1.0,1.0,0.0,1.0,
The problem however is that there is no possibility to add additional vertices
(when choosing the option USER_DEFINED). You can only change the three given.
Changing the geometry in Shader Control View do not bring any effect, always showing three vertices.
Even when using a Shader Examples from Mali GPU Shader Library shaders are applied to that triangle.
The shaders themselves are working (changing color, texturing, etc).
Plugin has been tested on the following configurations:
Eclipse 3.6.2
GeForce 9600M GT Windows 7 64bit
GeForce GTS 250 Windows 7 32bit
All necessary OpenGL extensions are present, Emulator and Offline Shader Compiler are installed and work.
[font=arial, sans-serif]Had someone the same problem and is there a solution?[/font]
[font=arial, sans-serif]Thanks.[/font]
Parents
Tim W.
over 11 years ago
Note: This was originally posted on 23rd March 2013 at
http://forums.arm.com
Hi there,
just wanted to bump this topic... i have the same problem on
Win 7 64bit
JDK7_17
[color="#444444"][font="arial"][size="2"]Eclipse Juno
latest Android SDK (and projects)
Is there any solution yet?
Best Regards
DrNoes
[/size][/font][/color]
[color="#444444"][font="arial"][size="2"]EDIT: This Error message appears in the logs, when I try to save chages in the shader control:[/size][/font][/color]
[color="#444444"][font="arial"][size="2"]
java.lang.ClassCastException: org.eclipse.ui.editors.text.TextEditor cannot be cast to com.arm.mali.shaderdevelopmentstudio.editors.ShaderStockpileEditor
at com.arm.mali.shaderdevelopmentstudio.Activator.getShaderStockpileEditor(Activator.java:660)
at com.arm.mali.shaderdevelopmentstudio.control.ShaderToolbarFactory$3.run(ShaderToolbarFactory.java:133)
at org.eclipse.jface.action.Action.runWithEvent(Action.java:498)
at org.eclipse.jface.action.ActionContributionItem.handleWidgetSelection(ActionContributionItem.java:584)
at org.eclipse.jface.action.ActionContributionItem.access$2(ActionContributionItem.java:501)
at org.eclipse.jface.action.ActionContributionItem$6.handleEvent(ActionContributionItem.java:452)
at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84)
at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1053)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:4169)
at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3758)
at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$9.run(PartRenderingEngine.java:1053)
at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332)
at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.run(PartRenderingEngine.java:942)
at org.eclipse.e4.ui.internal.workbench.E4Workbench.createAndRunUI(E4Workbench.java:86)
at org.eclipse.ui.internal.Workbench$5.run(Workbench.java:588)
at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332)
at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:543)
at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149)
at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:124)
at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196)
at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110)
at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79)
at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:353)
at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:180)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:629)
at org.eclipse.equinox.launcher.Main.basicRun(Main.java:584)
at org.eclipse.equinox.launcher.Main.run(Main.java:1438)
at org.eclipse.equinox.launcher.Main.main(Main.java:1414)[/size][/font][/color]
[color="#444444"] [/color]
[color="#444444"] [/color]
[color="#444444"][font="arial"][size="2"]Maybe theres a similar problem with the Dropdown-Box using deprecated (not longer used) methods to change the actual geometry ?[/size][/font][/color]
[color="#444444"][font="arial"] [/font][/color]
[color="#444444"][font="arial"][size="2"]EDIT2:[/size][/font][/color]
[color="#444444"][font="arial"] [/font][/color]
[color="#444444"][font="arial"][size="2"]This is the shader config... the shaders are the default vertex and fragment shaders[/size][/font][/color]
[color="#444444"][font="arial"] [/font][/color]
[color="#444444"][font="arial"][size="2"]
ShaderStockpile:
localTimeStamp: 1364053487225
shaderEffects:
ShaderEffect:
name: bounds
vertexSources:
ShaderSource:
fileName: shader\bounds.vert
fragmentSources:
ShaderSource:
fileName: shader\bounds.frag
CompilerSettings:
useCompiler: true
revisionTarget:
compilerPath: malisc
basePath:
vertexInstructionWords: 0
vertexShortestCodePath: 0
vertexLongestCodePath: 0
fragmentInstructionWords: 0
fragmentShortestCodePath: 0
fragmentLongestCodePath: 0
data: null
axis:
[0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]
uniforms:
Uniform:
type: GL_FLOAT_MAT4
initialData:
data:
-[[1.0, 0.0, 0.0, 0.0],
[0.0, 1.0, 0.0, 0.0],
[0.0, 0.0, 1.0, 0.0],
[0.0, 0.0, 0.0, 1.0]]-
location: 0
name: camera
pushed: true
mapping: CAMERA_MATRIX
finalData:
data:
-[[1.0, 0.0, 0.0, 0.0],
[0.0, 1.0, 0.0, 0.0],
[0.0, 0.0, 1.0, 0.0],
[0.0, 0.0, 0.0, 1.0]]-
attributes:
Attribute:
type: GL_FLOAT_VEC4
initialData:
data:
-[-1.0, -1.0, 0.0, 1.0]
-[1.0, -1.0, 0.0, 1.0]
-[1.0, 1.0, 0.0, 1.0]-
location: 0
name: coord
pushed: true
mapping: VERTICES
backgroundColour:
[0.0, 0.0, 0.0]
orthographic: true
maxFrames: 1
geometry: PLANE
blendEnabled: true
BlendMode:
blendColour:
[0.0, 0.0, 0.5]
useEquationSeperateMode: false
useFunctionSeperateMode: false
equationMode: GL_FUNC_ADD
equationAlphaMode: GL_FUNC_ADD
blendFuncSource: GL_ONE
blendFuncDest: GL_ZERO
blendFuncSourceAlpha: GL_ONE
blendFuncDestAlpha: GL_ZERO[/size][/font][/color]
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Tim W.
over 11 years ago
Note: This was originally posted on 23rd March 2013 at
http://forums.arm.com
Hi there,
just wanted to bump this topic... i have the same problem on
Win 7 64bit
JDK7_17
[color="#444444"][font="arial"][size="2"]Eclipse Juno
latest Android SDK (and projects)
Is there any solution yet?
Best Regards
DrNoes
[/size][/font][/color]
[color="#444444"][font="arial"][size="2"]EDIT: This Error message appears in the logs, when I try to save chages in the shader control:[/size][/font][/color]
[color="#444444"][font="arial"][size="2"]
java.lang.ClassCastException: org.eclipse.ui.editors.text.TextEditor cannot be cast to com.arm.mali.shaderdevelopmentstudio.editors.ShaderStockpileEditor
at com.arm.mali.shaderdevelopmentstudio.Activator.getShaderStockpileEditor(Activator.java:660)
at com.arm.mali.shaderdevelopmentstudio.control.ShaderToolbarFactory$3.run(ShaderToolbarFactory.java:133)
at org.eclipse.jface.action.Action.runWithEvent(Action.java:498)
at org.eclipse.jface.action.ActionContributionItem.handleWidgetSelection(ActionContributionItem.java:584)
at org.eclipse.jface.action.ActionContributionItem.access$2(ActionContributionItem.java:501)
at org.eclipse.jface.action.ActionContributionItem$6.handleEvent(ActionContributionItem.java:452)
at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84)
at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1053)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:4169)
at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3758)
at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$9.run(PartRenderingEngine.java:1053)
at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332)
at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.run(PartRenderingEngine.java:942)
at org.eclipse.e4.ui.internal.workbench.E4Workbench.createAndRunUI(E4Workbench.java:86)
at org.eclipse.ui.internal.Workbench$5.run(Workbench.java:588)
at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332)
at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:543)
at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149)
at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:124)
at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196)
at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110)
at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79)
at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:353)
at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:180)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:629)
at org.eclipse.equinox.launcher.Main.basicRun(Main.java:584)
at org.eclipse.equinox.launcher.Main.run(Main.java:1438)
at org.eclipse.equinox.launcher.Main.main(Main.java:1414)[/size][/font][/color]
[color="#444444"] [/color]
[color="#444444"] [/color]
[color="#444444"][font="arial"][size="2"]Maybe theres a similar problem with the Dropdown-Box using deprecated (not longer used) methods to change the actual geometry ?[/size][/font][/color]
[color="#444444"][font="arial"] [/font][/color]
[color="#444444"][font="arial"][size="2"]EDIT2:[/size][/font][/color]
[color="#444444"][font="arial"] [/font][/color]
[color="#444444"][font="arial"][size="2"]This is the shader config... the shaders are the default vertex and fragment shaders[/size][/font][/color]
[color="#444444"][font="arial"] [/font][/color]
[color="#444444"][font="arial"][size="2"]
ShaderStockpile:
localTimeStamp: 1364053487225
shaderEffects:
ShaderEffect:
name: bounds
vertexSources:
ShaderSource:
fileName: shader\bounds.vert
fragmentSources:
ShaderSource:
fileName: shader\bounds.frag
CompilerSettings:
useCompiler: true
revisionTarget:
compilerPath: malisc
basePath:
vertexInstructionWords: 0
vertexShortestCodePath: 0
vertexLongestCodePath: 0
fragmentInstructionWords: 0
fragmentShortestCodePath: 0
fragmentLongestCodePath: 0
data: null
axis:
[0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]
uniforms:
Uniform:
type: GL_FLOAT_MAT4
initialData:
data:
-[[1.0, 0.0, 0.0, 0.0],
[0.0, 1.0, 0.0, 0.0],
[0.0, 0.0, 1.0, 0.0],
[0.0, 0.0, 0.0, 1.0]]-
location: 0
name: camera
pushed: true
mapping: CAMERA_MATRIX
finalData:
data:
-[[1.0, 0.0, 0.0, 0.0],
[0.0, 1.0, 0.0, 0.0],
[0.0, 0.0, 1.0, 0.0],
[0.0, 0.0, 0.0, 1.0]]-
attributes:
Attribute:
type: GL_FLOAT_VEC4
initialData:
data:
-[-1.0, -1.0, 0.0, 1.0]
-[1.0, -1.0, 0.0, 1.0]
-[1.0, 1.0, 0.0, 1.0]-
location: 0
name: coord
pushed: true
mapping: VERTICES
backgroundColour:
[0.0, 0.0, 0.0]
orthographic: true
maxFrames: 1
geometry: PLANE
blendEnabled: true
BlendMode:
blendColour:
[0.0, 0.0, 0.5]
useEquationSeperateMode: false
useFunctionSeperateMode: false
equationMode: GL_FUNC_ADD
equationAlphaMode: GL_FUNC_ADD
blendFuncSource: GL_ONE
blendFuncDest: GL_ZERO
blendFuncSourceAlpha: GL_ONE
blendFuncDestAlpha: GL_ZERO[/size][/font][/color]
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