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Floating point precision of Fragment Shader in Mali-400 MP2

Hi,

I am aware that "mediump" in fragment shader of Mali-400 MP2 is FP16.
Is it bit exact with IEEE 754 half precision format https://en.wikipedia.org/wiki/Half-precision_floating-point_format or it uses different FP16 format?

Please confirm.

Regards,
Rakesh

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