One year ago, we set out on a mission to make Vulkan API development more accessible for mobile developers through education, best practices and sample code. At GDC 2019, we unveiled our Vulkan best practices for mobile developers, and today we are announcing…
Does <Mali-T7xx/Mali-T8xx series> support "Vulkan"?
I wonder if <Mali Graphics Debugger v3.4> supports "Vulkan".
Vulkan supports the driver in <r10p0>?
I wonder if you're planning to implement dualSrcBlend to a Vulkan driver later at some point (currently not supported), perhaps we could raise it if it's yet not planned?
Our Vulkan renderer will use it if the Vulkan driver supports it
but if you run a subset of the API vulkan, it normally should work vulkan. The more that it is the driver that runs
Thanks for this clarification.
Have the Vulkan drivers for Mali T760 GPU been released yet ?
Latest news seems to indicate that Vulkan userspace drivers are available on Samsung Galaxy S7 devices, but is there any user space binary driver with Vulkan support…
Is there any example on how to execute a Vulkan example, with Mali drivers, on Linux using the fbdev interface ?
I'm just wondering how the display initialisation and surface creation should be handled on such platforms, with Vulkan…
Reducing power consumption and optimizing CPU utilization in a multi-core architecture are key to satisfy the increasing demand of delivering sustained high-quality graphics meanwhile maintaining a lasting battery life. The new Vulkan API facilitates…
On the 29th September, as promised at Google I/O, Unity released the first developer preview for their upcoming Vulkan renderer. Developers have been eagerly awaiting the release since Android Nougat was announced on the 22nd of August with Vulkan support…
I also found that another Vulkan feature "fillModeNonSolid" is not support by Mali Vulkan Driver (I have tested on Mali-T880 and Mali-G76).
This feature is important when need to render 3D object in wireframe mode. Interestingly, when…