As discussed in our virtual reality (VR) intro blog, whilst the VR industry is moving from strength to strength, there are still a few key issues which often stand in the way of developing a truly successful VR experience. For the purposes of this blog…
This blog was written by Kapileshwar Syamasundar during his summer placement at ARM in the ARM Mali Graphics demo team. Kapil did some great work at ARM porting the Ice Cave demo to VR using Unity, we hope you can benefit from this too.
Virtual reality (VR) is an immersive experience that involves placing a user into a simulated environment using a head-mounted display that is placed directly in front of the user’s eyes. Compared to traditional gaming, it allows the user to be dropped…
Hi, there are no plans to release it currently but you can check it out at the upcoming ARM Game Developer Days in London & Chengdu next month, and we'll be talking a lot more about VR in the coming months so keep an eye out if you want to see more. Thanks…
I would love to check this out in my S6. Will this demo be made public? If not, would you be willing to build it and pass the apk back if I give you my OSIG file?
As you may have seen, Virtual Reality (VR) is getting increasingly popular. From its modern origins on desktop, it has quickly spread to other platforms, mobile being the most popular. Every time a new mobile VR demo comes out I am stunned…
Another positive aspect of using VR in the learning process is the possibility of ongoing analysis and correction of user behavior by the teacher. In VR, the entire learning process is very transparent. VR applications not only allow you to track where…
Hello,
I'm working with children diagnozed with AHDH and it will be a tough task for me to insert a VR activity into the lesson plan. Are there special programs/tutorials/tips for VR classroom activities for such kids? And to use high-quality simulators…
Thanks Sam!
I will absolutely thoroughly look through the Oculus Mobile API!
Thanks again,
Sean
Thanks Sam! Your answer was very thorough and informative.
But I'm now curious about how many buffers are being written to. You hint that there are at least two: the eyebuffer (the application writes out to, and the timewarp reads from), and the d…