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  • Comment on High quality reflections for Mobile VR in Unreal Engine

    Yasher
    Yasher

    Thanks! Unreal material has a method for box ray intersection "BoxIntersection"

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • High quality reflections for Mobile VR in Unreal Engine

    Attilio Provenzano
    Attilio Provenzano

    Introduction

    Reflections have always been an important topic in video game graphics, given how much they add to the realism of a scene and how expensive they tend to be in terms of computations, when aiming for quality. Mobile virtual reality pushes both…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Comment on High quality reflections for Mobile VR in Unreal Engine

    rambuli
    rambuli

    thanks for the info. But how do you create materials specifically for Android ES3.1 and using Unreal? For example: How to create an emissive material?

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Comment on High quality reflections for Mobile VR in Unreal Engine

    Attilio Provenzano
    Attilio Provenzano

    Hi rambuli, the default material model in Unreal supports features such as Emissive Color and should map them to the necessary ES3.1 features.

    Make sure you enable ES3.1 Android support in your project settings:

    • 11 months ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Twitch: Optimizing Unreal Engine Apps with Mali Graphics Debugger

    Freddi Jeffries
    Freddi Jeffries

    Everyone knows we in the Arm Mali team design graphics, video and display processors, targeting the fine line between high quality, immersive gaming and sufficient efficiency that you can still play for hours. If you’ve seen the report we released…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Mali Offline Compiler Vulkan External glslangValidator.exe

    garric
    garric

    Hi,

    I find the problem that I have to compiler Vulkan with Mali Offline Compiler at where malisc.exe is installed, otherwise will prompt "ERROR: external\glslangValidator.exe does not exist."

    I also met with same problem when I use offline…

    • Answered
    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Comment on High quality reflections for Mobile VR in Unreal Engine

    Jaye
    Jaye

    Hi, great tutorial! I was using this method in Unity and recently switched to UE4 so I was happy to find this. I have a question about the BBoxMin param from the last image. How are you getting the negative values (-250,-250,0,0) in that node. I enter…

    • 11 months ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Comment on High quality reflections for Mobile VR in Unreal Engine

    Jaye
    Jaye

    Hi

    • 11 months ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Comment on High quality reflections for Mobile VR in Unreal Engine

    Attilio Provenzano
    Attilio Provenzano

    Hi Jaye,

    That node is a VectorParameter, I'm surprised that the negative values are not working for you, I tried setting up a simple one and it just worked:

    It worked with Constant4Vector as well. So your choice of nodes is correct, you're hitting…

    • 11 months ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Comment on High quality reflections for Mobile VR in Unreal Engine

    Yasher
    Yasher

    Hi! Thanks for answer! I tried a lot of params. You can see it on this video

    https://monosnap.com/file/UJM3Bctw9K9PimucsYNu8yrDMoBZ5K

    You can see shaders on this screens
    https://monosnap.com/file/Oy6nxVRTQKP3yFKKxe3AVsmgie5det
    https://monosnap.com/file…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
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