Thanks! Unreal material has a method for box ray intersection "BoxIntersection"
Reflections have always been an important topic in video game graphics, given how much they add to the realism of a scene and how expensive they tend to be in terms of computations, when aiming for quality. Mobile virtual reality pushes both…
thanks for the info. But how do you create materials specifically for Android ES3.1 and using Unreal? For example: How to create an emissive material?
Hi rambuli, the default material model in Unreal supports features such as Emissive Color and should map them to the necessary ES3.1 features.
Make sure you enable ES3.1 Android support in your project settings:
Everyone knows we in the Arm Mali team design graphics, video and display processors, targeting the fine line between high quality, immersive gaming and sufficient efficiency that you can still play for hours. If you’ve seen the report we released…
Hi,
I find the problem that I have to compiler Vulkan with Mali Offline Compiler at where malisc.exe is installed, otherwise will prompt "ERROR: external\glslangValidator.exe does not exist."
I also met with same problem when I use offline…
Hi, great tutorial! I was using this method in Unity and recently switched to UE4 so I was happy to find this. I have a question about the BBoxMin param from the last image. How are you getting the negative values (-250,-250,0,0) in that node. I enter…
Hi
Hi Jaye,
That node is a VectorParameter, I'm surprised that the negative values are not working for you, I tried setting up a simple one and it just worked:
It worked with Constant4Vector as well. So your choice of nodes is correct, you're hitting…
Hi! Thanks for answer! I tried a lot of params. You can see it on this video
https://monosnap.com/file/UJM3Bctw9K9PimucsYNu8yrDMoBZ5K
You can see shaders on this screenshttps://monosnap.com/file/Oy6nxVRTQKP3yFKKxe3AVsmgie5dethttps://monosnap.com/file…