• OpenGL ES Emulator v2.0-BETA with OpenGL ES 3.1 support

    We are pleased to release a new version of the Mali OpenGL ES Emulator, v2.0-BETA*, which adds support for OpenGL ES 3.1.

    From Khronos website:

    “OpenGL ES 3.1 provides the most desired features of desktop OpenGL 4.4 in a form suitable for mobile devices…

  • RE: OPENGL ES3.0 context using opengl es 3.0 emulator 1.4.1

    My concern is that if I am able to create and run opengl es 2.0 code, why is it not working for opengl es 3.

    OpenGL ES 3.0 has substantially more features than OpenGL ES 2.0, so it requires a more cable host graphics card / drivers to successfully emulate…

  • RE: I've got warning in Mali OpenGL ES Emulator Requirements Check

    Hi yok,

    The warning you are seeing suggests that the OpenGL version supported by your desktop graphics card driver is < 4.3.

    In the requirement check report there should be OpenGL version entry below OpenGL Vendor (the last line in the screenshot provided…

  • Shader language version in ARM GLES3.1 Emulator ver 2.2?

    Please confirm shader language version used in ARM GLES 3.1 emulator version 2.2? User guide attached with emulator(Mali OpenGL ES Emulator 2.2 User Guide.pdf, Page 19) suggests that it support 3.1

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    Shading Language…

  • RE: What games work on for Open GL 3.0 and why wont my iNew i6000+ phone execute open gl 3.0 mobile games for android?

    Ryan Booth wrote:


    The Mali-450 GPU is one of the latest Mali GPUs available in the Market and therefore should serve you well within the MediaTek MT6592 chipset. It will run any OpenGL ES 1.1 and OpenGL ES 2.0 content but not OpenGL ES 3.0 however I…

  • RE: Why my Android 4.3 Emulator could not support the OpenGL ES 3.0

    Hi, Chris:

              Thank you. There is no missing about the glEsVersion in the manifest, XML file. Some one also encounter the problem , their emulator could not support OpenGL ES 3.0 on the platform 18 or above, even not OpenGL ES2.0 on the platform…

  • RE: OpenGLES2.0 complex shader programming

    In terms of books, I'd recommend the "OpenGL ES 2.0 Programming Guide" if you are getting started, as it starts from the beginning. There is a similar "OpenGL ES 3.0 Programming Guide" which covers the new features in OpenGL ES 3.0.…

  • OpenGL ES 3.2 support problem with Mali OpenGL ES Emulator 3.0

    I see the latest Mali OpenGL ES Emulator 3.0 support the OpenGL ES 3.2 and also include the gl32.h head file.However, when I use some ES 3.2 API like glPatchParameteri, the link failed with unresolved external symbol __imp__glPatchParameteri@8 . glCreateShader…

  • RE: [OpenGLES 2.0 Emualtor] [OSX] Trouble with glDrawArrays GL_INVALID_ENUM

    Hi pbrooks,

    I don't think there will be a fix for OpenGL ES 2.0 Emulator as it is being deprecated in favour of the OpenGL ES 3.0 Emulator, which allows the developers to create OpenGL ES 2.0 context if needed.

    I have added your suggestion to provide…

  • OpenGL ES 3.0 Context

    Note: This was originally posted on 26th April 2013 at http://forums.arm.com

    Hi,
    I would like to know how to create a proper OpenGL ES 3.0 Context with OpenGL ES 3.0 Emulator
    The only example that came with it only use OpenGL ES 2.0 context, and according…