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Stacy Smith

Stacy Smith

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  • Eats, Shoots and Interleaves

    Stacy Smith
    Stacy Smith
    Vertex interleavingRecently we were asked via the community whether there was an advantage in either interleaving or not interleaving vertex attributes in buffers. For the uninitiated, vertex interleaving…
    • November 2, 2015
  • ASTC Does It - Part II: How To Use It

    Stacy Smith
    Stacy Smith
    This year at GDC I gave a presentation on our exhibition booth about using ASTC with different types of textures to get the best visual results. It’s interesting that in the past whenever I spoke about…
    • December 17, 2014
  • How to fill the object shaped holes in your scene

    Stacy Smith
    Stacy Smith
    Ordinarily the blog posts I write relate directly to whatever I have been working on recently. This one was inspired, or rather, specifically requested from my friend and colleague in Developer Relations…
    • January 29, 2014
  • ASTC does it

    Stacy Smith
    Stacy Smith
    In 2011 I attended the ARM Global Engineering Conference, where I saw a presentation about a new algorithm used in texture compression. I expected it to be about colour space conversions and perceptual…
    • October 22, 2013
  • Game Set and Batch

    Stacy Smith
    Stacy Smith
    At the Develop 2012 conference in Brighton I gave a talk about how we achieved some of the effects in our brand new (at the time) demo Timbuktu. As I repeated this presentation at a number of developer…
    • October 22, 2013