Arm Community
Site
Search
User
Site
Search
User
Groups
Research Collaboration and Enablement
DesignStart
Education Hub
Innovation
Open Source Software and Platforms
Forums
AI and ML forum
Architectures and Processors forum
Arm Development Platforms forum
Arm Development Studio forum
Arm Virtual Hardware forum
Automotive forum
Compilers and Libraries forum
Graphics, Gaming, and VR forum
High Performance Computing (HPC) forum
Infrastructure Solutions forum
Internet of Things (IoT) forum
Keil forum
Morello Forum
Operating Systems forum
SoC Design and Simulation forum
中文社区论区
Blogs
AI and ML blog
Announcements
Architectures and Processors blog
Automotive blog
Graphics, Gaming, and VR blog
High Performance Computing (HPC) blog
Infrastructure Solutions blog
Innovation blog
Internet of Things (IoT) blog
Operating Systems blog
Research Articles
SoC Design and Simulation blog
Tools, Software and IDEs blog
中文社区博客
Support
Arm Support Services
Documentation
Downloads
Training
Arm Approved program
Arm Design Reviews
Community Help
More
Cancel
Stacy Smith
Blog Posts
Profile
Achievements
Activity
Groups
Network
Blog Posts
Questions
Bookmarks
Jump...
Cancel
Blogs
RSS
By date
By view count
By comment count
Descending
Ascending
Eats, Shoots and Interleaves
Stacy Smith
Vertex interleavingRecently we were asked via the community whether there was an advantage in either interleaving or not interleaving vertex attributes in buffers. For the uninitiated, vertex interleaving…
November 2, 2015
ASTC Does It - Part II: How To Use It
Stacy Smith
This year at GDC I gave a presentation on our exhibition booth about using ASTC with different types of textures to get the best visual results. It’s interesting that in the past whenever I spoke about…
December 17, 2014
How to fill the object shaped holes in your scene
Stacy Smith
Ordinarily the blog posts I write relate directly to whatever I have been working on recently. This one was inspired, or rather, specifically requested from my friend and colleague in Developer Relations…
January 29, 2014
ASTC does it
Stacy Smith
In 2011 I attended the ARM Global Engineering Conference, where I saw a presentation about a new algorithm used in texture compression. I expected it to be about colour space conversions and perceptual…
October 22, 2013
Game Set and Batch
Stacy Smith
At the Develop 2012 conference in Brighton I gave a talk about how we achieved some of the effects in our brand new (at the time) demo Timbuktu. As I repeated this presentation at a number of developer…
October 22, 2013