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Shawn Chang
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Not Answered
Processing order of vertices and fragments in arm gpu
0
Midgard
GPU Architecture
optimization
gpu
474
views
0
replies
Started
3 days ago
by
Shawn Chang
Not Answered
varying vs computation performance in fragment shader
0
Midgard
GPU Architecture
Mali GPU (Midgard Architecture)
468
views
0
replies
Started
4 days ago
by
Shawn Chang
Answered
Question about fragment count statistic in graphics analyzer
0
Mali GPU (Bifrost Architecture)
Mali GPU (Midgard Architecture)
Streamline Performance Analyzer
Mali Graphics Debugger
Mali Graphics Debug and Analysis
4677
views
1
reply
Latest
15 days ago
by
Peter Harris
Answered
Issue about the inaccurate varying value through interpolation
+1
2715
views
3
replies
Latest
24 days ago
by
LittleLeaf
Answered
Confusion of thread count and FP32 operations
0
Mali GPU (Valhall Architecture)
Mali GPU (Midgard Architecture)
thread
4954
views
3
replies
Latest
1 month ago
by
Peter Harris
Answered
Confusion about the cycles in streamline
0
arm streamline
Streamline Performance Analyzer
4059
views
1
reply
Latest
1 month ago
by
Peter Harris
Answered
what prevent parallel of non-fragment and fragment
0
arm streamline
Mali GPU (Bifrost Architecture)
3886
views
1
reply
Latest
1 month ago
by
Peter Harris
Answered
What does "Sample test cull rate" mean?
+1
arm streamline
3938
views
2
replies
Latest
1 month ago
by
Shawn Chang
Answered
Unused varyings optimisation
0
12990
views
5
replies
Latest
7 months ago
by
Peter Harris
Answered
Programs pipelines performances questions
0
OpenGL ES
Mali-GPU
4599
views
3
replies
Latest
over 3 years ago
by
Daniele Di Donato