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Shawn Chang

Shawn Chang

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  • Not Answered

    Processing order of vertices and fragments in arm gpu 0

    • Midgard
    • GPU Architecture
    • optimization
    • gpu
    474 views
    0 replies
    Started 3 days ago
    by Shawn Chang
  • Not Answered

    varying vs computation performance in fragment shader 0

    • Midgard
    • GPU Architecture
    • Mali GPU (Midgard Architecture)
    468 views
    0 replies
    Started 4 days ago
    by Shawn Chang
  • Answered

    Question about fragment count statistic in graphics analyzer 0

    • Mali GPU (Bifrost Architecture)
    • Mali GPU (Midgard Architecture)
    • Streamline Performance Analyzer
    • Mali Graphics Debugger
    • Mali Graphics Debug and Analysis
    4677 views
    1 reply
    Latest 15 days ago
    by Peter Harris
  • Answered

    Issue about the inaccurate varying value through interpolation +1

    2715 views
    3 replies
    Latest 24 days ago
    by LittleLeaf
  • Answered

    Confusion of thread count and FP32 operations 0

    • Mali GPU (Valhall Architecture)
    • Mali GPU (Midgard Architecture)
    • thread
    4954 views
    3 replies
    Latest 1 month ago
    by Peter Harris
  • Answered

    Confusion about the cycles in streamline 0

    • arm streamline
    • Streamline Performance Analyzer
    4059 views
    1 reply
    Latest 1 month ago
    by Peter Harris
  • Answered

    what prevent parallel of non-fragment and fragment 0

    • arm streamline
    • Mali GPU (Bifrost Architecture)
    3886 views
    1 reply
    Latest 1 month ago
    by Peter Harris
  • Answered

    What does "Sample test cull rate" mean? +1

    • arm streamline
    3938 views
    2 replies
    Latest 1 month ago
    by Shawn Chang
  • Answered

    Unused varyings optimisation 0

    12990 views
    5 replies
    Latest 7 months ago
    by Peter Harris
  • Answered

    Programs pipelines performances questions 0

    • OpenGL ES
    • Mali-GPU
    4599 views
    3 replies
    Latest over 3 years ago
    by Daniele Di Donato