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Saving System Power with ARM Multimedia IP
Sean Ellis
ARM’s Multimedia IP portfolio is designed to work together to reduce overall system power while delivering the performance that is central to the mobile device experience.What is the Multimedia Experience…
October 28, 2013
嵌入式图形处理器中的内存管理
Sean Ellis
我们最近推出的世界级嵌入式图形处理器
ARM®Mali™-T604 GPU
,该处理器拥有出色的内存带宽、令人惊叹的像素填充率以及Gigaflops级的可编程着色处理能力。我们需要让该图形处理器发挥强大的数据处理性能,鉴于它的大部分数据都来自内存,我们花了很多时间和精力来设计它的
内存管理单元
(MMU)。我将为您介绍它的主要功能,并说明为什么合理设计的MMU是如此重要。统一内存共享在大多数嵌入式图形系统所使用的统一内存架构中…
September 11, 2013
Killing Pixels - A New Optimization for Shading on ARM Mali GPUs
Sean Ellis
Invisible pixels are expensive ...
September 11, 2013
More ASTC in ARM Mali GPUs - High Dynamic Range and 3D
Sean Ellis
ASTC supports both High Dynamic Range and three-dimensional texture compression. I show how these features work and what effects they can be used for in content.
September 11, 2013
ARM Unveils Details of ASTC Texture Compression at HPG Conference - Part 2
Sean Ellis
In
part one
of this two-part post, I wrote about the first part of
Tom Olson's paper
from
High Performance Graphics 2012
. We saw how Bounded Integer Sequence Encoding allows ASTC to have a finely…
September 11, 2013
At Home on the Range - Why Floating Point Formats Matter in Graphics
Sean Ellis
As graphics processor hardware now supports a number of different floating point data formats, it is important to understand how to select an appropriate format for your calculations, and why the choice…
September 11, 2013
Memory Management on Embedded Graphics Processors
Sean Ellis
Our latest world-class embedded graphics processor, the
ARM® Mali™-T604 GPU
, has excellent memory bandwidth, pixel fill rates to make the mind boggle, and gigaflops of programmable shading power…
September 11, 2013
ARM's ASTC Adopted by Khronos Group
Sean Ellis
At
SIGGRAPH
today, the
Khronos™ Group
announced that the Adaptive Scalable Texture Compression (ASTC) technology developed by ARM and AMD has been adopted
as an official extension to both the OpenGL…
September 11, 2013
ARM Unveils Details of ASTC Texture Compression at HPG Conference - Part 1
Sean Ellis
The internal details of ARM's Adaptive Scalable Texture Compression (ASTC) technology were launched this week at the
High Performance Graphics conference
in Paris, France. Tom Olson presented his…
September 11, 2013