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Peter Harris

Peter Harris

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  • Suggested Answer

    Mali-G76 Vulkan mesh skinning compute shader bug 0

    1511 views
    5 replies
    Latest over 1 year ago
    by sandralaurienax3
  • Suggested Answer

    about mali half hardware standard 0

    • Mali GPUs
    • Graphics and Gaming
    • rendering
    720 views
    1 reply
    Latest over 1 year ago
    by Peter Harris
  • Answered

    question about mali half hardware standard +1

    • GPU Architecture
    • Graphics and Gaming
    • rendering
    759 views
    1 reply
    Latest over 1 year ago
    by Peter Harris
  • Suggested Answer

    Where is the info of my frame? :) 0

    1378 views
    5 replies
    Latest over 1 year ago
    by Dmitriy_
  • Answered

    Varying unit (V) reported by Offline Compiler 0

    1544 views
    4 replies
    Latest over 1 year ago
    by JPJ
  • Not Answered

    CMSIS DSP arm_fir_decimate function usage 0

    • Digital Signal Processor (DSP)
    639 views
    1 reply
    Latest over 1 year ago
    by Peter Harris
  • Suggested Answer

    SimpleTriangle Application From Graphics And Mobile Gaming Course 0

    • Mali OpenGL ES SDK for Android
    • Graphics and Gaming
    • OpenGL ES 2.0
    5694 views
    8 replies
    Latest over 1 year ago
    by ciakgbraw
  • Answered

    Clarification of external memory reads counter meaning 0

    • arm streamline
    • Mali-G76 GPU
    • Mali GPUs
    • Arm Mobile Studio
    1042 views
    2 replies
    Latest over 1 year ago
    by JPJ
  • Not Answered

    Wrong frame rate after finishing capture 0

    • vulkan
    • arm streamline
    774 views
    1 reply
    Latest over 1 year ago
    by Peter Harris
  • Answered

    Encoding FP16/FP32 textures with astcenc 0

    3117 views
    3 replies
    Latest over 1 year ago
    by Oleksandr Popov
  • Answered

    Does index-driven vertex shading in Bifrost architecture do position related calculation more than once 0

    • Architecture
    • Bifrost
    • Graphics and Gaming
    2782 views
    2 replies
    Latest over 1 year ago
    by CloudBunny
  • Answered

    want to now more detail about GPU register number 0

    3788 views
    5 replies
    Latest over 1 year ago
    by CloudBunny
  • Answered

    Opengles open AFBC need some option? 0

    • ARM Frame Buffer Compression (AFBC)
    2165 views
    2 replies
    Latest over 1 year ago
    by Peter Harris
  • Answered

    How to found write stall corresponding shader or renderpass? 0

    • arm streamline
    2780 views
    5 replies
    Latest over 1 year ago
    by Peter Harris
  • Suggested Answer

    Do we need to repack our vertex buffers for Mali-G76 to avoid VK_DEVICE_LOST? 0

    • vulkan
    • Mali GPUs
    5989 views
    11 replies
    Latest over 1 year ago
    by Alec
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