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Peter Harris
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Suggested Answer
Mali-G76 Vulkan mesh skinning compute shader bug
0
1511
views
5
replies
Latest
over 1 year ago
by
sandralaurienax3
Suggested Answer
about mali half hardware standard
0
Mali GPUs
Graphics and Gaming
rendering
720
views
1
reply
Latest
over 1 year ago
by
Peter Harris
Answered
question about mali half hardware standard
+1
GPU Architecture
Graphics and Gaming
rendering
759
views
1
reply
Latest
over 1 year ago
by
Peter Harris
Suggested Answer
Where is the info of my frame? :)
0
1378
views
5
replies
Latest
over 1 year ago
by
Dmitriy_
Answered
Varying unit (V) reported by Offline Compiler
0
1544
views
4
replies
Latest
over 1 year ago
by
JPJ
Not Answered
CMSIS DSP arm_fir_decimate function usage
0
Digital Signal Processor (DSP)
639
views
1
reply
Latest
over 1 year ago
by
Peter Harris
Suggested Answer
SimpleTriangle Application From Graphics And Mobile Gaming Course
0
Mali OpenGL ES SDK for Android
Graphics and Gaming
OpenGL ES 2.0
5694
views
8
replies
Latest
over 1 year ago
by
ciakgbraw
Answered
Clarification of external memory reads counter meaning
0
arm streamline
Mali-G76 GPU
Mali GPUs
Arm Mobile Studio
1042
views
2
replies
Latest
over 1 year ago
by
JPJ
Not Answered
Wrong frame rate after finishing capture
0
vulkan
arm streamline
774
views
1
reply
Latest
over 1 year ago
by
Peter Harris
Answered
Encoding FP16/FP32 textures with astcenc
0
3117
views
3
replies
Latest
over 1 year ago
by
Oleksandr Popov
Answered
Does index-driven vertex shading in Bifrost architecture do position related calculation more than once
0
Architecture
Bifrost
Graphics and Gaming
2782
views
2
replies
Latest
over 1 year ago
by
CloudBunny
Answered
want to now more detail about GPU register number
0
3788
views
5
replies
Latest
over 1 year ago
by
CloudBunny
Answered
Opengles open AFBC need some option?
0
ARM Frame Buffer Compression (AFBC)
2165
views
2
replies
Latest
over 1 year ago
by
Peter Harris
Answered
How to found write stall corresponding shader or renderpass?
0
arm streamline
2780
views
5
replies
Latest
over 1 year ago
by
Peter Harris
Suggested Answer
Do we need to repack our vertex buffers for Mali-G76 to avoid VK_DEVICE_LOST?
0
vulkan
Mali GPUs
5989
views
11
replies
Latest
over 1 year ago
by
Alec
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