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Yet more ASTC compression
Peter Harris
This blog explains the performance and quality benefits that developers can expect if they switch to the latest astcenc 4.4 compressor release.
April 24, 2023
Arm Immortalis-G715 Developer Overview
Peter Harris
The new Arm®︎ Immortalis™︎ -G715 GPU is now available in consumer devices. This blog explores what is new, and how developers can get the best performance out of it.
March 20, 2023
Arm at Vulkanised 2023
Peter Harris
A summary of the Arm talks at Khronos' Vulkanised 2023 event.
March 1, 2023
Mali-G710: a developer overview
Peter Harris
Learn how to use the improvements found in Mali-G710 to get the best performance from your mobile graphics rendering.
March 9, 2022
astcenc 3.1: high performance texture compression
Peter Harris
The astcenc 3.1 compressor release brings faster performance, and higher image quality, to the ASTC compression format.
August 10, 2021
Game profiling upgrades with Arm Mobile Studio 2021.1
Peter Harris
Find out about the latest features and improvements in Arm Mobile Studio 2021.1, or profiling tool suite for Android game developers using Arm CPUs and Mali GPUs.
June 7, 2021
Easier Android profiling with Arm Mobile Studio 2020.3
Peter Harris
Arm Mobile Studio 2020.3, our suite of application profiling tools for Android development, delivers the final piece in a set of quality-of-life improvements we have been talking about since launching…
January 11, 2021
Game cost budgeting, Valhall shader profiling, and more with Mobile Studio 2020.2
Peter Harris
We have recently released
Arm Mobile Studio 2020.2
, the latest version of our performance analysis tool suite for Android applications. This release includes a number of new features, as well as some…
September 15, 2020
Launching Performance Analysis for Android CI
Peter Harris
Arm Mobile Studio 2020.1 launches with Professional Edition, enabling deployment of our Android game profiling tools into continuous integration systems.
June 11, 2020
Automated Performance Advice for Android Games
Peter Harris
Mobile gaming is advancing rapidly in terms of sophistication, making manual performance analysis a bottleneck. Arm Performance Advisor is a tool aiming to automate performance analysis.
March 9, 2020
High quality RGBM texture compression with ASTC
Peter Harris
Learn about RGBM texture compression with ASTC.
December 11, 2019
Improving data performance with Arm Streamline 7.1
Peter Harris
Read about how to improve data performance with streamline.
November 25, 2019
Accelerate your shaders with Mali Offline Compiler 7.0
Peter Harris
The new Mali Offline Compiler 7.0 release includes support for the latest compiler back-end for the Mali Bifrost family of GPUs.
November 6, 2019
Using Graphics Analyzer with Android SDK 26 or higher
Peter Harris
Graphics Analyzer (GA) unable to trace API calls for some Android applications.
June 21, 2019
Mobile Studio 2019.1 now available
Peter Harris
Arm announces the release of Arm Mobile Studio 2019.1, an update to our suite of Android profiling tools for Arm CPUs and Mali GPUs.
June 6, 2019
Accelerating Mali GPU analysis using Arm Mobile Studio
Peter Harris
Learn to use the built-in templates in Arm Streamline Performance Analyzer to accelerate performance analysis of graphical Android applications using a Mali GPU.
March 20, 2019
Console quality game rendering on mobile
Peter Harris
In the last few years we've seen huge improvements in the performance of mobile SoC designs, making it possible to treat high-end mobile phones as a target for graphics algorithms previously only possible…
May 5, 2017
Mali Bifrost Usage Recommendations for Texture and Sampler Descriptors
Peter Harris
Vulkan is a low level rendering API which exposes the hardware more directly to the application than the earlier APIs such as OpenGL ES. This enables a much lighter driver, reducing CPU load and improving…
May 3, 2017
Mali Bifrost Family Performance Counters
Peter Harris
Tools such as ARM DS-5 Streamline provide developers access to the GPU hardware performance counters, the principle means to determine the behavior inside the black box beneath the API and identify any…
October 19, 2016
The Mali GPU: An Abstract Machine, Part 4 - The Bifrost Shader Core
Peter Harris
I introduce the block-level architecture of a stereotypical Bifrost shader core and explain what performance expectations application developers should have of the hardware when it comes to content optimization…
August 26, 2016
Mali Midgard Family Performance Counters
Peter Harris
Tools such as ARM DS-5 Streamline provide developers access to the GPU hardware performance counters. This blog doesn't explain how to use the tools but focuses on what the counters mean to a system integrator…
June 21, 2016
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