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  • Reflections Based on Local Cubemaps in Unity

    Roberto Lopez Mendez
    Roberto Lopez Mendez

    Introduction

    The topic of this blog was presented recently to students in a workshop at Brains Eden Gaming Festival 2014 at Anglia Ruskin University in Cambridge [1]. We wanted to provide students with an effective and low cost technique to implement…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • 面向 Unity 开发人员的 ARM® 指南 v3.1 现已推出!

    Song Bin 宋斌
    Song Bin 宋斌

    作者:gemmaparis,文章出处:ARM Mali Graphics,发表时间:2016 年 4 月 19 日 10:06:14

    Unity 是一款大多数游戏开发人员所使用的多平台游戏开发引擎。利用这个引擎可以创建和分发 2D 和 3D 游戏以及其他图形应用程序。

    ARM 非常重视游戏开发人员。显然,我们现在可以在移动平台上实现游戏机品质的游戏,因此我们编写了这份面向 Unity 开发人员的 ARM 指南。本指南汇集了各种最佳实践和优化技术,可帮助您充分利用 ARM 移动平台。无论您是初学者还是高级…

    • over 3 years ago
    • 中文社区
    • 中文社区博客