Arm Community
Arm Community
  • Site
  • User
  • Site
  • Search
  • User
  • Groups
    • Research Collaboration and Enablement
    • DesignStart
    • Education Hub
    • Innovation
    • Open Source Software and Platforms
  • Forums
    • AI and ML forum
    • Architectures and Processors forum
    • Arm Development Platforms forum
    • Arm Development Studio forum
    • Arm Virtual Hardware forum
    • Automotive forum
    • Compilers and Libraries forum
    • Graphics, Gaming, and VR forum
    • High Performance Computing (HPC) forum
    • Infrastructure Solutions forum
    • Internet of Things (IoT) forum
    • Keil forum
    • Morello Forum
    • Operating Systems forum
    • SoC Design and Simulation forum
    • 中文社区论区
  • Blogs
    • AI and ML blog
    • Announcements
    • Architectures and Processors blog
    • Automotive blog
    • Graphics, Gaming, and VR blog
    • High Performance Computing (HPC) blog
    • Infrastructure Solutions blog
    • Innovation blog
    • Internet of Things (IoT) blog
    • Operating Systems blog
    • Research Articles
    • SoC Design and Simulation blog
    • Tools, Software and IDEs blog
    • 中文社区博客
  • Support
    • Arm Support Services
    • Documentation
    • Downloads
    • Training
    • Arm Approved program
    • Arm Design Reviews
  • Community Help
  • More
  • Cancel
Lorenzo Dal Col

Lorenzo Dal Col

Blog Posts
  • Profile
  • Achievements
  • Activity
  • Groups
  • Network
  • Blog Posts
  • Questions
  • Bookmarks
  • Jump...
  • Cancel
Blogs RSS
  • Mali GPU Tools: A Case Study, Part 2 — Frame Analysis with Mali Graphics Debugger

    Lorenzo Dal Col
    Lorenzo Dal Col
    In the first part of this series we used ARM® DS-5 Streamline to profile the Epic Citadel demo in order to understand the workload on CPU and GPU, and the bandwidth usage. In this article we are going…
    • June 29, 2015
  • ASTC Evaluation Codec now on GitHub

    Lorenzo Dal Col
    Lorenzo Dal Col
    The evaluation codec for Adaptive Scalable Texture Compression ASTC technology is now available on GitHub, making it easier for you to access, browse and contribute feedback.
    • May 6, 2015
  • Live editing OpenGL ES shaders with Mali Graphics Debugger

    Lorenzo Dal Col
    Lorenzo Dal Col
    With Mali Graphics Debugger you can edit OpenGL® ES shaders on the fly on your Android or Linux device while the game is still running. In fact, the tool will replay a frame over and over with modified…
    • April 10, 2015
  • What's new in Mali Graphics Debugger 2.1 and OpenGL ES Emulator 2.1

    Lorenzo Dal Col
    Lorenzo Dal Col
    Every year at GDC, we like to present some important updates regarding the development tools for game developers that target devices with ARM® Mali GPUs. In 2013,we previewed Mali Graphics Debugg…
    • April 10, 2015
  • What's new in ARM Streamline – DS-5 v5.21

    Lorenzo Dal Col
    Lorenzo Dal Col
    We have just released a new version of ARM DS-5 Development Studio, and here I am presenting the new features of Streamline performance analyzer. In this release we have focused on supporting new ARM semiconductor…
    • April 9, 2015
  • Upgrade for Mali Tools, with Support for OpenGL ES 3.1

    Lorenzo Dal Col
    Lorenzo Dal Col
    ARM has released new upgrades for Mali Graphics Debugger and the OpenGL ES emulator, and an update for the offline shader compiler, adding support for OpenGL ES 3.1 and other features.
    • December 19, 2014
  • Mali GPU Tools: A Case Study, Part 3 — Static analysis with the Mali Offline Shader Compiler

    Lorenzo Dal Col
    Lorenzo Dal Col
    This is the third and last part of this series that explains how to analyze the Epic Citadel demo using our ARM® Mali™ GPU tools. In Part 1 we profiled the application using using DS-5 Stre…
    • July 17, 2014
  • Mali GPU Tools: A Case Study, Part 1 — Profiling Epic Citadel

    Lorenzo Dal Col
    Lorenzo Dal Col
    Performance analysis and optimization have always been key topics when it comes to mobile applications, in particular for game developers. The task of bringing console class graphics to mobile platforms…
    • July 17, 2014
  • Profiling and Debugging Games on Mobile Platforms with DS-5 Streamline and Mali Graphics Debugger

    Lorenzo Dal Col
    Lorenzo Dal Col
    It’s been a terrific year for the Mali™ Developer Resources team this year, with the Mali Graphics Debugger being released along with support for the ARM® Mali-T604 in ARM DS-5™ Streamline…
    • October 2, 2013