Arm Community
Site
Search
User
Site
Search
User
Groups
Research Collaboration and Enablement
DesignStart
Education Hub
Innovation
Open Source Software and Platforms
Forums
AI and ML forum
Architectures and Processors forum
Arm Development Platforms forum
Arm Development Studio forum
Arm Virtual Hardware forum
Automotive forum
Compilers and Libraries forum
Graphics, Gaming, and VR forum
High Performance Computing (HPC) forum
Infrastructure Solutions forum
Internet of Things (IoT) forum
Keil forum
Morello Forum
Operating Systems forum
SoC Design and Simulation forum
中文社区论区
Blogs
AI and ML blog
Announcements
Architectures and Processors blog
Automotive blog
Graphics, Gaming, and VR blog
High Performance Computing (HPC) blog
Infrastructure Solutions blog
Innovation blog
Internet of Things (IoT) blog
Operating Systems blog
Research Articles
SoC Design and Simulation blog
Tools, Software and IDEs blog
中文社区博客
Support
Arm Support Services
Documentation
Downloads
Training
Arm Approved program
Arm Design Reviews
Community Help
More
Cancel
Lorenzo Dal Col
Blog Posts
Profile
Achievements
Activity
Groups
Network
Blog Posts
Questions
Bookmarks
Jump...
Cancel
Blogs
RSS
By date
By view count
By comment count
Descending
Ascending
Mali GPU Tools: A Case Study, Part 2 — Frame Analysis with Mali Graphics Debugger
Lorenzo Dal Col
In the
first part
of this series we used
ARM® DS-5
Streamline to profile the Epic Citadel demo in order to understand the workload on CPU and GPU, and the bandwidth usage. In this article we are going…
June 29, 2015
ASTC Evaluation Codec now on GitHub
Lorenzo Dal Col
The evaluation codec for Adaptive Scalable Texture Compression ASTC technology is now available on GitHub, making it easier for you to access, browse and contribute feedback.
May 6, 2015
Live editing OpenGL ES shaders with Mali Graphics Debugger
Lorenzo Dal Col
With Mali Graphics Debugger you can edit OpenGL® ES shaders on the fly on your Android or Linux device while the game is still running. In fact, the tool will replay a frame over and over with modified…
April 10, 2015
What's new in Mali Graphics Debugger 2.1 and OpenGL ES Emulator 2.1
Lorenzo Dal Col
Every year at GDC, we like to present some important updates regarding the development tools for game developers that target devices with ARM® Mali GPUs. In
2013,
we previewed
Mali Graphics Debugg…
April 10, 2015
What's new in ARM Streamline – DS-5 v5.21
Lorenzo Dal Col
We have just released a new version of ARM DS-5 Development Studio, and here I am presenting the new features of
Streamline performance analyzer
. In this release we have focused on supporting new ARM semiconductor…
April 9, 2015
Upgrade for Mali Tools, with Support for OpenGL ES 3.1
Lorenzo Dal Col
ARM has released new upgrades for Mali Graphics Debugger and the OpenGL ES emulator, and an update for the offline shader compiler, adding support for OpenGL ES 3.1 and other features.
December 19, 2014
Mali GPU Tools: A Case Study, Part 3 — Static analysis with the Mali Offline Shader Compiler
Lorenzo Dal Col
This is the third and last part of this series that explains how to analyze the Epic Citadel demo using our ARM® Mali™ GPU tools. In
Part 1
we profiled the application using using
DS-5 Stre…
July 17, 2014
Mali GPU Tools: A Case Study, Part 1 — Profiling Epic Citadel
Lorenzo Dal Col
Performance analysis and optimization have always been key topics when it comes to mobile applications, in particular for game developers. The task of bringing console class graphics to mobile platforms…
July 17, 2014
Profiling and Debugging Games on Mobile Platforms with DS-5 Streamline and Mali Graphics Debugger
Lorenzo Dal Col
It’s been a terrific year for the Mali™ Developer Resources team this year, with the
Mali Graphics Debugger
being released along with support for the ARM® Mali-T604 in ARM DS-5™ Streamline…
October 2, 2013