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Ben Walshe

Ben Walshe

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Blogs RSS
  • Vulkan Samples: High Fidelity Graphics for Android Mobile Game Development Using Vulkan

    Ben Walshe
    Ben Walshe
    In this blog, we look at two examples of how to use the Vulkan API to maximize the graphics performance in your game. Including render pass adjustments and CPU and GPU synchronization.
    • July 21, 2020
  • Report - The VR/AR Opportunity by Newzoo

    Ben Walshe
    Ben Walshe
    Read the Arm-commissioned Newzoo report 'The New Reality for Mobile Gaming: The VR/AR Opportunity' to see what is next for AR and VR and the barriers to growth for AR and VR on mobile.
    • April 9, 2019
  • Vulkan Best Practices for Mobile Developers

    Ben Walshe
    Ben Walshe
    Vulkan is a powerful graphics API which allows for complete control of your application, enhancing the visual fidelity and performance. However, the API can be quite complex for developers as there are…
    • March 19, 2019
  • The Architecture of Mobile Gaming

    Ben Walshe
    Ben Walshe
    Arm is the architecture of mobile gaming, now the largest gaming segment in the world. Arm is attending GDC 2019 to showcase some of the initiatives being undertaken by the ecosystem team that hep game…
    • March 12, 2019
  • The 2018 Developer Survey

    Ben Walshe
    Ben Walshe
    The new Developer Economics survey Q4 2018 is now open to developers around the world who want check out how well they know popular languages, tools, platforms and frameworks.
    • December 13, 2018
  • Arm Mali Developer Resources

    Ben Walshe
    Ben Walshe
    Developer resources quick reference guide for graphics developers who are creating applications and games for Arm Mali multimedia products.
    • September 19, 2018
  • Newzoo Report - The Mobile Gaming Opportunity

    Ben Walshe
    Ben Walshe
    Get the latest gaming market update with a report from Newzoo. They explain the mobile gaming oppertunity that exists within the gaming industry and the figures behind that explain this opportunity.
    • August 28, 2018
  • Premium IP Announcements to Developer Ecosystems, How it all Ties Together

    Ben Walshe
    Ben Walshe
    Arm like every company, regularly releases new offerings for Partners. What does this mean for the developer ecosystem that run on Arm? We explain the connection.
    • July 23, 2018
  • 25 Years of Mobile Gaming - Powered by Arm

    Ben Walshe
    Ben Walshe
    Our main theme at GDC this year is how Arm has helped shape mobile gaming for just over 25 years. So, let us tell you the story.
    • March 13, 2018
  • Arm at GDC 2018

    Ben Walshe
    Ben Walshe
    So, for those of you who may not be aware of what does Arm does at GDC, or why Arm should care about game developers, let us fill you in!
    • February 28, 2018
  • White Paper: Foveated Rendering

    Ben Walshe
    Ben Walshe
    This whitepaper describes Foveated Rendering on Arm devices, it explains and discusses points such as: What foveated rendering is, and what are it's use cases.
    • December 4, 2017
  • White Paper: 360-Degree Video Rendering

    Ben Walshe
    Ben Walshe
    This whitepaper describes how existing Arm technology can be used to implement 360-degree video efficiently, and how the different hardware and software components interact with each other in order to…
    • November 28, 2017
  • Arm releases PerfDoc v1.0

    Ben Walshe
    Ben Walshe
    PerfDoc is a Vulkan layer which aims to validate applications against the Mali Application Developer Best Practices document, which is hosted on the Arm Developer website. Just like the LunarG validation…
    • October 23, 2017
  • The Samsung Note 8 - A Premium Arm Based Device.

    Ben Walshe
    Ben Walshe
    Though it isn’t "straight off the shelf" brand new anymore, we got our hands on one of the most impressive smartphones of 2017, the Samsung Note 8.
    • October 9, 2017
  • EGX, eSports and the Mobile Gaming Boom in Asia

    Ben Walshe
    Ben Walshe
    Anyone with an interest in gaming or eSports will know of the UK's biggest games event, EGX, which took place in Birmingham City, UK.
    • September 27, 2017
  • A Brief History of Arm: Part 2

    Ben Walshe
    Ben Walshe
    Continuing on from my earlier blog: A Brief History of Arm, I pick up the history of Arm in 1998 as it became a public company after being floated on the London stock exchange (FTSE) and the NASDAQ.
    • May 6, 2015
  • A Brief History of Arm: Part 1

    Ben Walshe
    Ben Walshe
    You can easily attain the timeline of events of Arm as a company, but it doesn’t really tell the story of how Arm came into existence and rose to the top of its respected industry.
    • April 21, 2015
  • White Paper - Solving Next Generation IP Configurability

    Ben Walshe
    Ben Walshe
    As a member of the team for ARM IP Tooling, one of the key challenges we see engineers face on a daily basis in 2015 is the need for IP configurability in system integration. Increases in IP reuse, IP…
    • February 23, 2015
  • What is AMBA?

    Ben Walshe
    Ben Walshe
    It is difficult to summarize 20 years of development of the AMBA architecture, and I hope this short blog provides a simple overview of its function as well as a brief summary of the architecture's history…
    • December 1, 2014