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Ben Walshe
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Vulkan Samples: High Fidelity Graphics for Android Mobile Game Development Using Vulkan
Ben Walshe
In this blog, we look at two examples of how to use the Vulkan API to maximize the graphics performance in your game. Including render pass adjustments and CPU and GPU synchronization.
July 21, 2020
Report - The VR/AR Opportunity by Newzoo
Ben Walshe
Read the Arm-commissioned Newzoo report 'The New Reality for Mobile Gaming: The VR/AR Opportunity' to see what is next for AR and VR and the barriers to growth for AR and VR on mobile.
April 9, 2019
Vulkan Best Practices for Mobile Developers
Ben Walshe
Vulkan is a powerful graphics API which allows for complete control of your application, enhancing the visual fidelity and performance. However, the API can be quite complex for developers as there are…
March 19, 2019
The Architecture of Mobile Gaming
Ben Walshe
Arm is the architecture of mobile gaming, now the largest gaming segment in the world. Arm is attending GDC 2019 to showcase some of the initiatives being undertaken by the ecosystem team that hep game…
March 12, 2019
The 2018 Developer Survey
Ben Walshe
The new Developer Economics survey Q4 2018 is now open to developers around the world who want check out how well they know popular languages, tools, platforms and frameworks.
December 13, 2018
Arm Mali Developer Resources
Ben Walshe
Developer resources quick reference guide for graphics developers who are creating applications and games for Arm Mali multimedia products.
September 19, 2018
Newzoo Report - The Mobile Gaming Opportunity
Ben Walshe
Get the latest gaming market update with a report from Newzoo. They explain the mobile gaming oppertunity that exists within the gaming industry and the figures behind that explain this opportunity.
August 28, 2018
Premium IP Announcements to Developer Ecosystems, How it all Ties Together
Ben Walshe
Arm like every company, regularly releases new offerings for Partners. What does this mean for the developer ecosystem that run on Arm? We explain the connection.
July 23, 2018
25 Years of Mobile Gaming - Powered by Arm
Ben Walshe
Our main theme at GDC this year is how Arm has helped shape mobile gaming for just over 25 years. So, let us tell you the story.
March 13, 2018
Arm at GDC 2018
Ben Walshe
So, for those of you who may not be aware of what does Arm does at GDC, or why Arm should care about game developers, let us fill you in!
February 28, 2018
White Paper: Foveated Rendering
Ben Walshe
This whitepaper describes Foveated Rendering on Arm devices, it explains and discusses points such as: What foveated rendering is, and what are it's use cases.
December 4, 2017
White Paper: 360-Degree Video Rendering
Ben Walshe
This whitepaper describes how existing Arm technology can be used to implement 360-degree video efficiently, and how the different hardware and software components interact with each other in order to…
November 28, 2017
Arm releases PerfDoc v1.0
Ben Walshe
PerfDoc is a Vulkan layer which aims to validate applications against the Mali Application Developer Best Practices document, which is hosted on the Arm Developer website. Just like the LunarG validation…
October 23, 2017
The Samsung Note 8 - A Premium Arm Based Device.
Ben Walshe
Though it isn’t "straight off the shelf" brand new anymore, we got our hands on one of the most impressive smartphones of 2017, the Samsung Note 8.
October 9, 2017
EGX, eSports and the Mobile Gaming Boom in Asia
Ben Walshe
Anyone with an interest in gaming or eSports will know of the UK's biggest games event, EGX, which took place in Birmingham City, UK.
September 27, 2017
A Brief History of Arm: Part 2
Ben Walshe
Continuing on from my earlier blog: A Brief History of Arm, I pick up the history of Arm in 1998 as it became a public company after being floated on the London stock exchange (FTSE) and the NASDAQ.
May 6, 2015
A Brief History of Arm: Part 1
Ben Walshe
You can easily attain the timeline of events of Arm as a company, but it doesn’t really tell the story of how Arm came into existence and rose to the top of its respected industry.
April 21, 2015
White Paper - Solving Next Generation IP Configurability
Ben Walshe
As a member of the team for ARM
IP Tooling,
one of the key challenges we see engineers face on a daily basis in 2015 is the need for IP configurability in system integration. Increases in IP reuse, IP…
February 23, 2015
What is AMBA?
Ben Walshe
It is difficult to summarize 20 years of development of the AMBA architecture, and I hope this short blog provides a simple overview of its function as well as a brief summary of the architecture's history…
December 1, 2014