Optimizing Unity Games for Mobile Platforms

During the last weekend of June ARM participated in Brains Eden, a student game jam festival in Cambridge, and challenged the students to port the games which they had created onto mobile devices.

As part of the event Angelo Theodorou, Software Engineer at ARM, gave this presentation in order to teach the students who attended how to optimize their Unity games for mobile platforms.

If you have any questions relating to this talk, please ask them either in the comments below or in the main ARM Mali Graphics space.

BrainsEden2013 - Optimizing Unity Games for Mobile Platforms.pdf