Moving Mobile Graphics is a half-day course providing a technical introduction to the state of the art in mobile graphics from practitioners at the forefront. It first ran at SIGGRAPH 2015, then 2016, and we aim to return again.
Details of each run of the course:
Further details can be found on the event page: https://community.arm.com/c/e/40
The course progresses from introductory material on mobile GPU design, software best practices and emerging technologies, to topic talks from development studios pushing the boundaries of mobile graphics.
The slides and course notes for each talk are linked from the table below. I recommend the notes versions, but note that Andrew Garrard talk has animations that are best seen in the slide ppt format.
In addition, there are extended course notes on mobile software development, an extension of Andrew's talk.
Further details can be found on the event page: https://community.arm.com/c/e/39
Moving Mobile Graphics is a half-day course providing a technical introduction to the state of the art in mobile graphics from practitioners at the forefront. This year we look at mobile VR, best practices in real-time rendering, GPU compute for image processing, and recent advances in graphics APIs and rendering techniques. Here's this year's line up:
If you have any feedback or suggestions for future runs the course, these would be greatly appreciated. Please add your comments below.