Moving Mobile Graphics is a recurring half-day course at SIGGRAPH providing a technical introduction to the state of the art in mobile graphics from practitioners at the forefront. It first ran at SIGGRAPH 2015, then 2016 and 2018 and we aim to return again. If you any feedback or suggestions for future course content please get in touch! Email Sam Martin or ping him on twitter (@palgorithm)
Material from each run of the course are available on this page. Scroll down to find the talks you want.
Moving Mobile Graphics - SIGGRAPH 2018
This time we were in Vancouver and talks followed a broad theme of XR and rendering efficiency.
Further details can be found on the event page.
Moving Mobile Graphics is a half-day course providing a technical introduction to the state of the art in mobile graphics from practitioners at the forefront. This year we look at mobile VR, best practices in real-time rendering, GPU compute for image processing, and recent advances in graphics APIs and rendering techniques. Here's this year's line up:
The course progresses from introductory material on mobile GPU design, software best practices and emerging technologies, to topic talks from development studios pushing the boundaries of mobile graphics.
The slides and course notes for each talk are linked from the table below. I recommend the notes versions, but note that Andrew Garrard talk has animations that are best seen in the slide ppt format.
In addition, there are extended course notes on mobile software development, an extension of Andrew's talk.