Moving Mobile Graphics

Moving Mobile Graphics is a recurring half-day course at SIGGRAPH providing a technical introduction to the state of the art in mobile graphics from practitioners at the forefront. It first ran at SIGGRAPH 2015, then 2016 and 2018 and we aim to return again. If you any feedback or suggestions for future course content please get in touch! Email Sam Martin or ping him on twitter (@palgorithm)

Material from each run of the course are available on this page. Scroll down to find the talks you want. 

Moving Mobile Graphics - SIGGRAPH 2018

This time we were in Vancouver and talks followed a broad theme of XR and rendering efficiency. 

Title Presenter Slides/notes
Intro to Moving Mobile Graphics Sam Martin (Arm) Slides
Mobile Graphics 101 Andrew Garrard (Samsung) SlidesSlides (pptx)
Accelerating Mobile XR Rob VanReenen (Qualcomm) Slides
Analyzing Modern Rendering Hans-Kristian Arntzen (Arm) Slides
Dense Vision on Personal Devices Victor Prisacariu (6D.ai / Oxford Vision Lab) Slides
Maximizing Rendering Efficiency Felipe Lira (Unity) Slides
Preparing Android for XR Jiwen Cai (Google) Slides

Moving Mobile Graphics - SIGGRAPH 2016

Further details can be found on the event page.

Moving Mobile Graphics is a half-day course providing a technical introduction to the state of the art in mobile graphics from practitioners at the forefront. This year we look at mobile VR, best practices in real-time rendering, GPU compute for image processing, and recent advances in graphics APIs and rendering techniques. Here's this year's line up:

Speaker Talk Course notes
Sam Martin, ARM Intro & Welcome  Download
Andrew Garrard, Samsung R&D UK Best Practices for Mobile  Download
Marius Bjorge, ARM Advanced Real-time Shadowing  Download
Jay Yun, Qualcomm Video Processing with Mobile GPUs  Download
Cass Everitt, Oculus Multiview Rendering for VR  Download
Niklas "Smedis" Smedberg, Epic Efficient use of Vulkan on UE4 Mobile  Download
Ray Tran, CCP Making EVE: Gunjack  Download

Moving Mobile Graphics - SIGGRAPH 2015

Further details can be found on the event page.

The course progresses from introductory material on mobile GPU design, software best practices and emerging technologies, to topic talks from development studios pushing the boundaries of mobile graphics.

The slides and course notes for each talk are linked from the table below. I recommend the notes versions, but note that Andrew Garrard talk has animations that are best seen in the slide ppt format.

In addition, there are extended course notes on mobile software development, an extension of Andrew's talk.

Talk Presenter Materials Notes
Optimizing PBR for Mobile Renaldas Zioma, Unity Slides Notes
Frostbite on Mobile Niklas Nummelin, EA Frostbite Slides Notes
Technology Driving Angry Birds Go! Simon Benge, Exient Slides Notes
Bandwidth-Efficient Rendering Marius Bjørge, ARM Slides Notes
Cramming Software onto Mobile GPUs Andrew Garrard, Samsung R&D UK Slides Notes
Mobile Hardware and Bandwidth Andrew Gruber, Qualcomm Slides Notes
Welcome & Introduction sam-martin, ARM Course introduction  

If you have any feedback or suggestions for future runs the course, these would be greatly appreciated. Please email Sam or contact him via twitter (@palgorithm)

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